Every world
has a way in.
Greenlight Games makes games set in the worlds of Greenlight's books and film projects — and in worlds our partner studios bring with them. Explore the games, step into the worlds, or pitch a game of your own.
- Games
- 59
- Worlds
- 10
- Chosen from 580 Greenlight novels
- First wave
- 7
- The worlds we build in first
- Genres
- 4
- Across those worlds

My Pet Megalodon
Raise a tiny shark. Ride a giant appetite.
From the page to the screen.

Buckriders: Night Raid
Masked outlaws. Fiery goats. Real flight. A crew worth coming back for.
Based on De nachteed
Roblox

The Macaronis: Family Business
Work the angles. Make Don Lasagna regret giving you a chance.
Original world
Roblox

Roostlings: First Valley Day
Ask a dinosaur for help, wait for the yes, and bring everyone home.
Original world
Roblox

Influencer Wars
Bad takes. Good fights. Pick one of 33 loudmouths from the timeline and settle it in their home arena.
Original world
Web browser · Windows · Android

DINOROOST
Ten adventures. Seven trees. A place on the crew.
Original world
Web browser

Team Blue: Carnival Relay
Fold the wings. Check the change. Take a bow, together.
Original world
Roblox
The worlds we would build in.
Not every good novel is a good game. These are the Greenlight books we chose for games, each with the kind of game it would be and where it would be built first.

First wave · Stealth color heists, a jar collection and a grey street to repaint
The Color Thief
Davide Fiorenza · Children & YA
You can lift color off anything you touch. Slip past the guards into the bright north of the city, drain a fountain or a rose garden in the seconds between patrols, and carry the color home through a gap in the wall. Paint your grey street back to life before the color fades, and fill enough jars to wake a creature made of living pigment.

First wave · Co-op ghost investigation and collection in Victorian London
The Taxonomy of Ghosts
Chisato Funabashi · Fantasy & Mythology
Victorian field taxonomists take cases from the morning post: a scullery where unseen dishes are washed at 3 a.m., a drawing room set for a tea no one attends. Measure the cold, name the ghost by sight, sound, touch or scent, lure it with the right note and record it for the museum. Help it finish its task and it goes free. Doubt what you saw and something white and empty starts to grow.

First wave · Co-op night survival: hold the lantern line until dawn
Nian
Sarah Lindqvist · Folk Horror
Four to eight neighbours hold one windy coastal street through the nights of the Lunar New Year. Hang red lanterns an arm's length apart, keep the drums going, light the firecrackers on the hour. If anything stops, the birds go quiet, the sea goes silent and someone walks into the water. Close the gap and bring them back before the second dawn.

First wave · Co-op wall defense where you build your walls from the monsters
The Siege of Ashenvault
Elliot Cranmer · Fantasy & Mythology
Hold a section of the last citadel's wall against the Hollowborn. Between assaults, gather the chitin they shed and the glowing fluid they leave behind, cure it, and bond it to the stone. Hollowborn cannot sense their own shell, so a well-built wall turns a charge aside. Up to four engineers share the steam valves, the ballistae and the repair work.
How a world becomes a game.
A world
Every game starts from a world: a Greenlight novel, a Greenlight film project, or a world a studio brings with it.
A pitch
A studio pitches the game it wants to make there. Pitches come in through this site and go to the Greenlight Games team.
An agreement
Rights, source material and credits are agreed per title before work begins. A listing on this site is not a licence.
A release
The game's page here links to the stores and platforms where it is actually available — nowhere else.
Make a game in a Greenlight world — or bring your own.
Hear when a game is announced.
Announcements and studio notes from Greenlight Games. We send a confirmation email first, and you can unsubscribe at any time.





