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Two young riders, one with green hair in a green jacket and one in an orange-and-blue jacket, stand on a lantern-lit harbour deck at dusk either side of Pip, a folding wooden bird with paper wings on a cart.
In development

Team Blue: Carnival Relay

Fold the wings. Check the change. Take a bow, together.

About the game

The invitation has arrived, the lantern is nearly finished and the rehearsal starts now. In Team Blue: Carnival Relay you climb aboard Pip's trolley, fold a pair of paper wings tight enough to slip through a gate and steer for the stage, with CYRA and Leo beside you.

Team Blue works out of a clubhouse workshop in Beacon Bay, all timber benches, navy toolboards, warm lamps and a lighthouse over the harbour. CYRA brings mechanism, observation and precision; Leo brings composition, improvisation and an eye for people. Their creation, Pip, is a handmade seabird lantern of honey-coloured wooden ribs, brass pivots and folded coral, orange and cream paper. It never talks or flies on its own: everything it does, you make it do. Today the pair are rehearsing for a group invitation to the Rio Carnival.

Board the trolley and try the wing control, then steer the harbour course. The first gate's gap sits to one side and the second sits the other way, so you line up, fold, squeeze through and open the wings again to greet the team in the greeting circle. At the invitation desk you read the message, check its full destination against the saved invitation, pin the clue that matters and choose a contact source before asking the desk. The answer tells you which way to go at the BLUE and GOLD fork, and the run ends when you arrive, open Pip and bow together.

Checking keeps the adventure moving. One rehearsal brings a tempting offer of two bonus passes that wants your sign-in code; the other brings a genuine route change for stage repairs. A change is not proof of a trick and a familiar-looking label is not proof it is real: the contact saved with your original invitation settles it, and what you learn decides where Pip goes next. Every message is a practice case, so nothing is ever sent and no one asks for a password or a code.

The first release is a single-player rehearsal course with two clearance gates, a greeting circle, an evidence desk with four tabs (Offer, Destination, Invitation and Contact), a two-way fork and a shared finale. It has two authored cases, a false bonus-pass offer and a genuine route change, and it plays with a keyboard or on-screen touch controls.

The second rehearsal changes the gates and the message, so the same toy has to solve a new layout, and Replay and Home are always within reach. Mistakes cost nothing: a blocked trolley simply stops, Reposition returns you to the last safe spot with your earned choices intact, and a wrong turn at the fork points you back without losing the invitation. There are no timers and no damage, just another try.

Team Blue: Carnival Relay is in development for Roblox.

Trailer

Gallery

  • Concept art: folding Pip through the arch

  • Concept art: building Pip in the workshop

  • Concept art: Pip's bow

  • Concept art: checking the details together

  • Illustration: CYRA and Leo

  • Illustration: the Beacon Bay clubhouse workshop

  • Illustration: the Beacon Bay harbour

  • Illustration: Pip with wings folded to fit the gates

  • Character art: CYRA

  • Character art: Leo

  • In-game (early v0.2 test build in Roblox Studio): steering Pip's cart with CYRA and Leo

  • In-game (early v0.1 test build in Roblox Studio): the shared finish

  • In-game (early v0.1 test build in Roblox Studio): checking a tempting offer

  • Design study (browser prototype): steering Pip through the arches

  • Design study (browser prototype): checking a route change against the saved invitation

  • Design study (browser prototype): choosing the confirmed route

  • Design study (browser prototype): the shared bow

  • Design study (browser prototype): title screen, not a Roblox capture

  • Illustration: one of the harbour gates

  • Illustration: the rehearsal badge