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Cover of Solar Sails
First wave·Salvage, build and race a solar-sail ship

Solar Sails

From the novel by Declan Foley

The game we see here

On a desert world where water is money, strip dead ships for sail panels and parts, trade salvage for water, and build a sail-ship of your own. Then race it past glowing asteroids, a volcanic waystation and the ice rings of the outer planet, reading the light as you go. Worn panels are cheap and light but can burn through, and a solar storm can wreck you or throw you past the fleet.

Roblox firstSteamFortniteFor ages 8+

Why this world

Companion animals that double as progression win on the platforms we build for, and a race calendar suits the weekly updates that drive breakouts. This book is a working spec: it prices parts in litres of water, gives each salvaged panel its own age and reflectivity, lays out a race from launch gate to ice planet and back, and gives the hero a desert creature whose frills read the solar wind. Its finale rewards a crew that turns back to rescue another.

The book · Children & YA

Twin suns rise over Aridis, casting double shadows across a desert where water is currency and corporations measure life in liters. In the Rust Quarter — a city-sized junkyard of beached solar ships — fourteen-year-old Zara Khoury kneels on a hull she has been welding for months, building something she does not yet have a name for. Her ten-year-old brother needs purified mist to breathe. Her blind grandmother taught her to listen to the resonance of metal. Her mother flew the Great Regatta and never came back.

When the two-hundredth Regatta is announced — twenty ships riding the solar wind from Aridis through the Ember Belt to Frostheim and home, for a prize of ten thousand liters — Zara enters with the Sunbird, a patchwork ship pieced from salvage and stubbornness. To crew it she recruits Mora Voss, a disgraced captain drinking her past in a decommissioned water tanker, and Dust, a small desert creature whose translucent frills read the light.

No independent has finished the Regatta in fifty years. Director Elena Sable of SolCorp watches the registration list from her glass tower and makes a quiet phone call.

What Zara discovers, somewhere between the Drift and Frostheim, is that the race was never the race — and that what her mother went looking for is still out there, waiting in the wind between worlds.

Games set in this world

Game adaptation is considered per title when the world-building can support it. Pitching is the first step; it is not a licence. See rights at Greenlight Publishing.