
WRONG SHAPE!
No body left behind. Stretch, shrink, bounce and lend a bit of yourself to get the whole squad through the room.
About the game
One moment you are a skyscraper-legged giant pressing a ceiling switch. The next you are a tiny bean squeezing through a vent, while your friend swings past on the arms you lent them. In WRONG SHAPE!, your body is the equipment, and nobody's body is the right shape on its own.
You and your squad wear the Morph Suit, a soft, rounded suit in your own colours with your squad colour on your hands and feet. Coach Peep, the Goo Gym's overconfident talking whistle, comments on every room (and on himself) from the screens on the walls. The course runs through three worlds: the Goo Gym, all foam floors, stretching rails, vents and wobble bridges; the Snack Dimension of giant toast, fizzy soda pipes, cereal conveyor belts and fridge magnets; and the Deep Weird, a dreamlike museum of upside-down halls, zipper doors and toy exhibits.
Every player carries 8 Morph Pips. Walk into a room and read it: a bell 11 studs up, a vent only a tiny body fits through, a pressure plate with three dots, a coil-marked pad. Agree the body jobs, step onto a Morph Dock and pour your spare pairs into LONG arms or legs, a WIDE body or SPRING legs, or park them and go TINY. Solve the room together, regroup at the exit, collect your stamp and try a different shape plan next time. A room takes a minute or two, and a world route of three to five rooms makes a session of about ten minutes.
The twist is lending. Hand a pair of pips to a friend and their arms grow sleeves in your colour, long enough to brace both rails of The Human Bridge while you shrink, slip through the service tunnel and pull the release on the far side. Shape is a shared, limited resource, and the player who lends is never a spectator: there is always a vent to squeeze through, a switch to hold or a lever to pull.
The first release has twelve rooms across the three worlds: five in the Goo Gym, four in the Snack Dimension and three in the Deep Weird. They run from Welcome to the Stretch Test and Tiny Problem through Arm Swing Olympics, Cereal Conveyor Catastrophe, The Great Fridge Door and Soda Pipe Express to The Upside-Down Hall, and end with The Final Group Photo, where the whole squad has to match the silhouette in a giant frame before the camera counts down. Play with 2 to 4 friends in a party, jump into a quick match, or practise every room solo.
Every room has optional stamps that need a different shape plan and three squad medals to chase. Three daily quests and a weekly quest pay Goo Tickets for wardrobe cosmetics, and playing with friends earns a friend sticker. Medals are shared by the squad and purely cosmetic, and nothing you can buy changes your pips, your reach or your score.
WRONG SHAPE! is in development for Roblox.
Gallery
Concept art: the Goo Gym
Concept art: the Snack Dimension
Concept art: the Deep Weird
Render: lending a pair of Morph Pips at room 4's Morph Dock
Render: The Human Bridge
Render: key art in the Goo Gym
Render: The Great Fridge Door (room 7)
Render: the Deep Weird museum (room 11)
Render: The Final Group Photo (room 12)
Render: Cereal Conveyor Catastrophe (room 6)
Render: the Human Bridge from the game camera
Render: the hub
Render: Soda Pipe Express (room 9)
Render: Arm Swing Olympics (room 5)
Concept art: every shape the Morph Suit can take
Concept art: the Morph Suit
Design mock-up: the title screen
Design mock-up: the phone HUD
Concept art: the opening storyboard
Concept art: props catalogue