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Concept art split by a glowing time rift: in a jungle of ferns and cliffs a Jumper in a leafy hood plants a seed beside a small dinosaur and the floating cube Tick, while in a gleaming future city a friend runs across the giant tree that has grown over the gap.
In development

TIMEJUMP

Plant a seed in the past, then cross the tree it grew in the future. A time-puzzle adventure for you and up to three friends.

About the game

You kneel in a fern ravine and press a seed into the soil. On the other side of the rift, in the same place far in the future, your friend watches a giant tree surge up across the chasm, and walks across it.

The Chronocube, a time machine, has lost its faces across history, and each face holds the coordinate of an era. You and the other Jumpers work from the Between, a small station outside time, guided by Tick, a floating cube with one eye-panel and a dry line in hints. Somewhere out there is the Curator, a frost-white figure with a clock-face halo who wants every world frozen in one perfect moment. Restoring movement is the reason to travel.

Every mission has two small rooms that are the same place at two moments. Choose a mission, change the past, use the future, restore the landmark, keep the reward. Step on a ready pad and Timejump: the button tells you where you are going before you tap. Your Chronocuff outlines what a change will affect, Echo View shows you the other time for a moment, and there is no mission clock. A first clear takes about ten minutes.

Both the cause and the effect are playable at the same time, by different friends. One of you routes the water in the past while another crosses the bridge it grew in the future, and when a friend joins late, Tick catches them up in a line. Every mission can be solved solo, but a party makes the time change something you see happen to each other.

The first release has two eras and four missions. In the Wild Age, A Tree Out of Time links Fern Ravine and Skygarden Station, and The Valley That Forgot to Grow wakes a dormant valley. In Tomorrow City, Last Stop Yesterday gets a tram terminal running, and The Tree in the Dome brings the first tree back inside a museum. Two remixes, The Eastern Aqueduct and The Late Tram, rework familiar rooms with a new order of causes. Parties are one to four friends, from a hub for twelve.

Every clear pays named, permanent outfit pieces, room props and Tokens: 22 wearables and 26 props to start. Mix pieces from every era across five wardrobe slots, decorate your time capsule with what you've earned and visit your party's capsules. A missing item always tells you where to find it, such as the Amber Expedition Helmet hidden in the amber chamber of A Tree Out of Time.

TIMEJUMP is in development for Roblox.

Gallery

  • Concept art: the Between hub

  • Concept art: A Tree Out of Time

  • Concept art: a valley in two times

  • Concept art: four missions, two eras

  • Concept art: team up across time

  • Concept art: mix every era

  • Concept art: the Curator

  • Render: planting the seed in Fern Ravine

  • Render: the Between hub

  • Render: Fern Ravine and Skygarden Station

  • Render: the tree grown across the chasm in Skygarden Station

  • Render: walking the tree

  • Concept art: the cast

  • Design mock-up: the phone HUD

  • Concept art: the Fern Explorer

  • Design mock-up: the wardrobe

  • Design mock-up: screen flow

  • Concept art: props and items