Skip to content
A giant glossy cream marble swirled with orange and navy flies off a yellow ramp and smashes through a pink-and-cream foam-brick wall, while three runners in yellow hard hats and teal, navy and purple suits cheer below in a toy temple with a rubber-duck idol.
In development

ROLL FOR YOUR LIFE!

Tiny runners. Giant marbles. Total panic. Outrun the marble, then use its crash to smash your way out.

About the game

The marble has been released. It is eighteen studs tall, it is rolling your way, and the way out of the temple is through a gate only the marble can break. So you are going to need it to follow you.

You are a tiny employee of the Marble Recovery Bureau, the office that returns loose prize marbles to their catch cups, guided by the dry captions of the dispatcher. Your first job is the Temple of Tumble, a giant toy marble run of toy-block walls, wooden channels, a duck idol and a trophy cup, built in three sections: Wobbly Welcome, Duck Idol Drop and Last Bad Idea.

Choose a route, change the track, outrun the marble, let its impact open the exit and deliver it to the cup. Every section has a runner route, a marble route and an impact that joins them. Flip a fork switch to send the marble the long way round and buy time, unfold a pop-up ramp to aim it at a foam gate, set the counterweight cradle, then sprint ahead along the teal runner path. Every round runs on a four-minute clock from the moment of Release.

The threat is the tool. You deliberately bring the dangerous marble closer, because its next hit is what gets you out. Get caught and it is a comic squash and a springy return, back in control in seconds, so the only real enemy is the clock. Nobody can push a friend into the marble's path, and every arrangement can be finished solo.

The first release is the Temple of Tumble in three arrangements, Beginner, Standard and Mastery, with six devices to operate and crews of one to four. New hires start on a practice track off the dispatch office: tap the switch, then run.

Every delivery pays Pebbles. Unlock Standard and then Mastery, find the stamps hidden along the course, fill the Marble Album with eight marble skins, from Classic Swirl to Eyeball Express and Rubber Duck Galaxy, and finish three Bureau Orders a day. There are no streaks: unfinished orders carry over, and nothing is lost by missing a day. Pebbles also buy Bureau outfit pieces, reactions and cup decorations.

ROLL FOR YOUR LIFE! is in development for Roblox.

Gallery

  • Render: the marble bursts the foam gate

  • Render: the duck idol hall

  • Render: the duck idol section

  • Render: the Eyeball Express marble at release

  • Render: the first crossing

  • Render: the store icon

  • Render: the last hall

  • Render: the Rubber Duck Galaxy marble

  • Render: the dispatch office

  • Render: the practice track

  • Concept art: course devices

  • Design mock-up: the UI kit