
ROCKET RUCKUS
Little Rockets. Big Nonsense. Stomp, launch, pop the hoops and land it in the bucket. Missed? Change one thing and go again.
About the game
A bottle rocket pops two bubbles, hits a tilted jelly mat, rings a bell and lands tail-first in a bucket. The bucket squeaks. The duck complains. And you immediately want to move the mat and try again.
ROCKET RUCKUS is set in a sunny backyard turned science club, with four protected launch lanes laid out on the lawn, one for each friend. Between them stands the club table with the Experiment Cards board, the Club Notebook and Pip, the club robot: a taped cardboard box with a screen for a face, who keeps the notebook and offers a hint when you need one. There is no villain. The opponent is physics: a fan that pushes too hard, a mat angled one notch wrong.
Pick a card, stomp the pad and watch the rocket wobble off. Every launch takes seconds and leaves a dashed trace of its flight, so you can see exactly where it went wrong. Your setup stays as you left it, so you change one thing, the power, the angle, the nose or a prop, and launch again. Hoops pop, mats boing, cup towers topple, bells ring and buckets catch, and chaining them together scores more.
Every miss is something you can see and fix. Pip's hints wait until you have missed twice, then point at the one control that matters, and Pip never scolds. Small choices visibly change the result, so the fun is in the tinkering: tilt the mat a notch, swap the Foam Flyer for the Bottle Bopper, turn the desk fan and watch its ribbons stream. Happy accidents go in the notebook too, like the Sock Incident, when an overpowered shot ends up wearing the laundry.
The first release has twelve Experiment Cards built from six prop families: bubble hoops, desk fans, jelly mats, cup towers, bell paddles and catch buckets. There are two rockets, the Foam Flyer for short, fan-sensitive shots and the Bottle Bopper for the far end, with two noses and three bottle fills. After your first launch the sandbox opens, with three starter layouts and three save slots for your own creations. Up to four friends share the backyard, each in their own lane.
Every card has mastery stickers to earn, and the Club Notebook fills up with your discoveries. Finishing cards unlocks rocket wraps such as Lemonade Stripe. There is no currency and nothing to grind: the reason to come back is the card you haven't cracked yet and the sandbox layout you want to perfect.
ROCKET RUCKUS is in development for Roblox.
Gallery
Concept art: one rocket, one route
Concept art: the club table
Concept art: playing with friends
Render: Card 7, popping the hanging hoop
Render: backyard trick-shot key art
Render: Card 5, mat bounce to the bucket
Render: Card 10 from the lane camera
Render: Card 12, the final card
Render: the club table
Render: Card 11 from the lane camera
Concept art: the characters
Design mock-up: setting up a shot
Concept art: Pip the club robot
Design mock-up: the title screen
Concept art: the opening storyboard
Design mock-up: the rocket wardrobe
Design mock-up: screen flow
Concept art: the toy kit
Render: the toy kit