
POP PANIC
Tiny Pops. Giant Mess. Squeeze, aim and bank a glob of goo into the funnel, and when you miss, your friends catch it.
About the game
You charge a tiny spot. It squeaks. Then a huge glob of cyan goo shoots out, banks off a padded sign and heads for the wrong side of the room. Your friend scoops it out of the air and lobs it into the funnel, and Mr Wobble wobbles with delight.
The Pop Shop is a gloriously underqualified toy workshop. Jelly monsters book appointments to have their pop spots done: smooth, glossy domes that swell, wobble and release an impossible amount of springy goo. Mr Wobble, a big lilac jelly in a tiny bowler hat, is proud of his spots and loves the service. You and up to three friends are the shop staff, as your own avatars in team aprons and goggles, armed with foam pads, a scoop mitt and a sponge. The joke is the machinery, the scale and the mishaps, never the customer.
Read the order cards, pick a ready spot, squeeze and aim, watch the glob, rescue a miss, fill the funnels and finish the shift together. How hard you squeeze sets the distance and your aim sets the direction, and the preview shows the band of power that reaches the funnel you picked, so holding to maximum is rarely right. Between shots you move funnels between sockets, catch a teammate's miss or clean up a puddle. A shift lasts three minutes: two waves of orders, then a finale where everyone fills The Big One.
A miss is never wasted. Missed globs stay catchable, then return to a recovery tray, so every mistake turns into a rescue, and catchers earn as much as shooters. Corkers and Twin Trouble spots raise the stakes: squeeze one Twin and the other fires. Everyone carries the same tools, so a role is just what you are doing for the next few seconds.
The first release is the Pop Shop and Mr Wobble: complete three-minute shifts for 1 to 4 players, where solo is a whole game and friends add catches, funnel moves and parallel shots. New staff start in the practice bay, an untimed copy of the shop with a guided first pop, always one door away.
Shifts pay Pop Tokens for orders and for teamwork. Spend them on pad skins, aprons, goggle colours and display-corner decorations, and earn 17 mastery stickers for real skills, from your first bank shot off each sign to a clean finale, with thank-you cards to unlock along the way. Later customers, such as Big Brenda, are planned.
POP PANIC is in development for Roblox.
Gallery
Concept art: the Pop Shop
Concept art: Goo Fair, a planned later arena
Concept art: Zero G Gloop, a planned later arena
Concept art: four friends, one shift
Concept art: Big Brenda, a planned event customer
Render: a full shift loop at the Pop Shop
Render: key art
Render: Mr Wobble in the Pop Shop
Render: squeeze, bank and catch
Design mock-up: the phone HUD
Concept art: staff and customers
Render: later customers
Concept art: the staff
Design mock-up: the title screen
Concept art: the opening storyboard
Design mock-up: the wardrobe
Design mock-up: screen flow
Concept art: props and items