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Concept art of the Pop Shop: a giant smiling lilac jelly customer in a tiny bowler hat sits on a cushioned stand while shop staff in goggles squeeze a spot from a ladder, a cyan glob arcs off a padded red sign, and a teammate leaps to catch it by a yellow funnel.
In development

POP PANIC

Tiny Pops. Giant Mess. Squeeze, aim and bank a glob of goo into the funnel, and when you miss, your friends catch it.

About the game

You charge a tiny spot. It squeaks. Then a huge glob of cyan goo shoots out, banks off a padded sign and heads for the wrong side of the room. Your friend scoops it out of the air and lobs it into the funnel, and Mr Wobble wobbles with delight.

The Pop Shop is a gloriously underqualified toy workshop. Jelly monsters book appointments to have their pop spots done: smooth, glossy domes that swell, wobble and release an impossible amount of springy goo. Mr Wobble, a big lilac jelly in a tiny bowler hat, is proud of his spots and loves the service. You and up to three friends are the shop staff, as your own avatars in team aprons and goggles, armed with foam pads, a scoop mitt and a sponge. The joke is the machinery, the scale and the mishaps, never the customer.

Read the order cards, pick a ready spot, squeeze and aim, watch the glob, rescue a miss, fill the funnels and finish the shift together. How hard you squeeze sets the distance and your aim sets the direction, and the preview shows the band of power that reaches the funnel you picked, so holding to maximum is rarely right. Between shots you move funnels between sockets, catch a teammate's miss or clean up a puddle. A shift lasts three minutes: two waves of orders, then a finale where everyone fills The Big One.

A miss is never wasted. Missed globs stay catchable, then return to a recovery tray, so every mistake turns into a rescue, and catchers earn as much as shooters. Corkers and Twin Trouble spots raise the stakes: squeeze one Twin and the other fires. Everyone carries the same tools, so a role is just what you are doing for the next few seconds.

The first release is the Pop Shop and Mr Wobble: complete three-minute shifts for 1 to 4 players, where solo is a whole game and friends add catches, funnel moves and parallel shots. New staff start in the practice bay, an untimed copy of the shop with a guided first pop, always one door away.

Shifts pay Pop Tokens for orders and for teamwork. Spend them on pad skins, aprons, goggle colours and display-corner decorations, and earn 17 mastery stickers for real skills, from your first bank shot off each sign to a clean finale, with thank-you cards to unlock along the way. Later customers, such as Big Brenda, are planned.

POP PANIC is in development for Roblox.

Gallery

  • Concept art: the Pop Shop

  • Concept art: Goo Fair, a planned later arena

  • Concept art: Zero G Gloop, a planned later arena

  • Concept art: four friends, one shift

  • Concept art: Big Brenda, a planned event customer

  • Render: a full shift loop at the Pop Shop

  • Render: key art

  • Render: Mr Wobble in the Pop Shop

  • Render: squeeze, bank and catch

  • Design mock-up: the phone HUD

  • Concept art: staff and customers

  • Render: later customers

  • Concept art: the staff

  • Design mock-up: the title screen

  • Concept art: the opening storyboard

  • Design mock-up: the wardrobe

  • Design mock-up: screen flow

  • Concept art: props and items