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Concept art of the Midnight Meat Market: zombie customers in pyjamas, party hats and an office suit stampede down an aisle as butchers in aprons and caps throw meat sacks from the counter, and a Stuffed zombie rolls as a purple ball through a barrier of snack boxes under the MIDNIGHT BUFFET sign.
In development

MEAT THE HORDE!

Feed 'em. Fling 'em. Run! Zombies race for the Midnight Buffet while the butchers' meat sacks change their shape at the worst moment.

About the game

An enormous butcher's supermarket has advertised an ALL-YOU-CAN-EAT MIDNIGHT BUFFET, and the whole neighbourhood of friendly zombies has arrived early. The night-shift butchers have one plan to slow them down: feed them. Feed 'em. Fling 'em. Run!

MEAT THE HORDE! takes place in the Midnight Meat Market, a vast all-night store of glowing fridges, checkout conveyors and service counters. One team plays the horde, clumsy zombie customers in office ties with briefcases who only want dinner. The other plays the butchers in white aprons and paper caps, riding their counters, refilling sacks and setting up the perfect delay. Team Moon and Team Bell take turns on both sides.

Every zombie has a belly. Hungry, you are light enough for the Skinny Gap. Fed, you can Boost through a gate. Stuffed, you become a ball that rolls for four seconds and smashes through the snack barrier you were meant to avoid. Read each obstacle and your belly, choose a route or a portion, and race through Checkout Stampede, The Weighbridge, Gravy Gutter and Last Orders; get three of your four zombies across the buffet line before the heat ends. As a butcher you throw sacks from the counters, bait the floor, swing the food-bag pendulum across The Weighbridge and call the timing to your team.

The twist is that food is the weapon, and it cuts both ways. A well-timed sack can make a zombie too heavy for the narrow route just ahead, but a Stuffed zombie rolls through barriers a Hungry one can't touch, and a zombie can call "Feed me!" and step into a sack on purpose. Finished zombies don't stand around either: they walk onto the help deck above Last Orders and drop a Rescue Trampoline or a Bridge Extension for the stragglers. Then the teams swap roles and try to beat each other's result.

The first release is one course, the Midnight Meat Market, in four sections. A match is two heats of up to 150 seconds with a role swap, about six minutes in all, four against four, or three against three when six or seven are playing. While the lobby fills, learn the ropes in the Staff Training Aisle, practise the butcher drill or run the course in a solo time trial.

Every match pays Tips. Spend them in the Locker on rolling trails, eating celebrations, sack styles, paper-cap colours, team banners and emotes. Three weekly challenges reward clever play, like finishing after using both Fed and Stuffed or helping from the help deck, and titles such as Bottomless Pit, Certified Meatball and Employee of the Meal mark what you've done. Nothing you can buy changes how you play.

MEAT THE HORDE! is in development for Roblox.

Gallery

  • Concept art: Checkout Stampede

  • Concept art: The Weighbridge

  • Concept art: Gravy Gutter

  • Render: the horde on the lanes, butchers on the counters

  • Render: key art at the Midnight Buffet

  • Render: The Weighbridge and the Narrow Gap

  • Render: The Weighbridge

  • Render: Gravy Gutter

  • Render: Last Orders

  • Render: a Stuffed zombie on the course

  • Design mock-up: playing as the horde

  • Concept art: the horde and the butchers

  • Concept art: the three belly states

  • Design mock-up: the title screen

  • Design mock-up: from lobby to locker

  • Design mock-up: the locker

  • Concept art: props catalogue

  • Concept art: the opening storyboard