
House of Wrong Answers
Twelve chairs. One host. Every question is about tonight, and every wrong answer costs you something you didn't bet.
About the game
Twelve chairs stand in a round red room. The host's chair turns, slowly, and stops at you. "Which door did you come in by?"
The Ettin Game is a show nobody has ever seen broadcast, played in Duncraith, a castle on an island across the fog. You arrive by boat from a warm pier, where a baker hands every contestant a share of one loaf. Inside, the host is all charm, and his glamour slips round by round. Stagehands in black with unfinished faces patrol taped lines. Bannock, a scruffy terrier, guides you through the halls, and Morag the fox appears once a break with one rule and one hint. The statues in the corridor were contestants once.
Each player holds six memories: map, friends, run, reading, colour and name. They are your abilities and your HUD. Between rounds the castle rearranges itself and you explore it, and what you notice becomes the next round's questions: which door you took, what you saw, who you helped. Answer wrong, or stay silent, and the host takes a memory from a hunger he did not ask about. Lose your map and the halls go blank; lose names and you cannot tell your friends apart. Lose all six and you turn to stone.
Bread is the only weapon, and it works only when you give it away. A crumb restores a friend's memory or brings a statue back from stone. The questions are only ever about tonight, built from what really happened in your run, with a picture on every answer card, and you never type. At the end there is no fight and no attack button: the crew shares the last of the bread, restores the stone and feeds the host until he sleeps.
The first release has Duncraith's lower ring, with the Red Room, the corridor of stones, the kitchen, the well, the library, the gallery and the great hall, plus the pier hub. Play Short Night, three rounds for a first run or a solo game, or The Ettin Game: five rounds, four castle breaks and the Reckoning. It takes one to twelve players; empty chairs fill with Echoes, the glamoured statues of past contestants, so a solo player still sits in a full ring.
No two nights match: the castle's layout, the questions, the Echoes in the empty chairs and where the fox waits all change. Choose one of three invitations, Clever, Brave or Youngest, return the 40 figures of the Statue Gallery, and earn cosmetics with oats. A Saturday update, a monthly event and era nights bring new room packs and new questions.
Based on The Red Ettin by Freya Magnúsdóttir: the cost rule that takes a different memory than the one asked about, silence counting as an answer, the oatcake made by someone who loves you and an ending where the monster is fed instead of fought all come from the novel.
House of Wrong Answers is a finished game design for Roblox, and Greenlight Games is looking for a studio partner to build it.
Gallery
Concept art: The pier: the hub at dusk
From the Greenlight film project: the corridor of stones
Design mock-up: Gameplay and HUD on a phone
Concept art: Duncraith, lower ring: the first map
Concept art: Cast and threat sheet
Concept art: Collection sheet: memories, bread, invitations and statues