
HERD HAPPENS!
Tiny Brains. Big Problems. Change their weight, move the world, and bring every last Nub home.
About the game
Sixty Nubs are waiting in the queue, and every one of them will walk exactly where the official arrow points. Twelve of them, made Heavy, will sink a teacup and level a spoon bridge over a bowl of cereal. The rest will cross. Then you have to get those twelve home too.
HERD HAPPENS! is set in the Department of Getting Everyone Home, an office whose floors are giant household machines. The Breakfast Bureau runs on a toast rack, a cereal bowl, a spoon bridge and a teacup. The Department of Laundry has a washing drum and an ironing board, Air Departures has a floor fan and a luggage basket, and the Lost Property Aquarium has a fish tank, a lunchbox ferry and a diving helmet. Between floors you stand in the Department Lobby, with its desks, party pads, Wardrobe and medal board.
You're the supervisor, looking down over the whole stage. Plan with no timer: turn arrow signs, set gates, and decide which Nubs go Heavy and which go Floaty. Release a test batch, watch the machines respond, adjust, then send the crowd and lock the route. Once you know a stage it takes a few minutes, and a Nub that spills simply rides a chute back to the queue.
The crowd is both the thing you rescue and the material that moves the world. Heavy Nubs are weight, Floaty Nubs ride the updraft, and a good solution brings the helpers home as well. Nobody ever gets hurt: a Nub in the milk just rides the return chute and tries again.
The first release has eight puzzle stages across four floors, from the spoon bridge of the Breakfast Bureau to the diving helmet and gangplank of Lost and Found Property. Play them solo, or pair up on a party pad and run a stage together with one shared crowd. Hints are always on offer.
Each stage has three marks to earn, Cleared, All Home and Second Opinion, and Approval Stamps dress your crowd in hats, ties and uniforms from the Wardrobe.
HERD HAPPENS! is in development for Roblox.
Gallery
Concept art: Toast Is Rising on the Breakfast Bureau floor
Concept art: two players share one crowd
Concept art: the Air Departures floor
Concept art: the Department Lobby
Concept art: Wardrobe looks on the crowd
Rendered from the game's 3D models: the spoon mid-tilt on stage BB-01
Rendered from the game's 3D models: the four floors
Rendered from the game's 3D models: stage BB-01 from the game camera
Rendered from the game's 3D models: the queue up close
Rendered from the game's 3D models: LA-02 Lost and Found Property
Concept art: the Nubs and their expressions
Concept art: the opening, from the lobby to the first puzzle
Design mock-up: the phone screen while the crowd runs
Design mock-up: the Wardrobe, paid in Stamps earned in play
Concept art: fixtures and machines
Design mock-up: from the lobby to the Wardrobe