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Illustration: four blocky crew members carry a glowing cyan block, a mint spring cage and a gold strongbox from a columned bank on Spring Street to an open coral van, watched by a small robot with a clipboard, under palm trees and a sunset skyline.
In development

Grand Theft Block

Steal the city's building blocks. Spend part of the haul to build your way home.

About the game

The First Bank of Later is sitting on a fortune in Block Bonds, and its clock always runs late. You and your crew walk in, lift the blocks and carry them out to a coral getaway van. The catch: the shortest way home costs one of the blocks you came to steal.

Grand Theft Block is set in a compressed, sunny Los Angeles that is always being built and never finished. Construction stock waits in banks, customs sheds and museum basements for permits that keep moving to tomorrow, and the bank on Spring Street charges one fee to release blocks today and another to postpone them. Your crew works out of Patch's garage in the Arts District. Clerk Penny stamps the bank's permits, Inspector Click, the bank's boxy security robot, follows procedure exactly, and Nell sells square donuts from the Block Donut on the Eastside. The pressure comes from scanners, robots and queues, never weapons.

Pick a job at the crew board and head in. Crack the vault, grab a block and carry it to the van: a glowing cyan Vault, a mint Spring with a white coil inside, or a heavy gold Anchor that takes two of the van's six slots. Watch the scanner. When its lamp turns yellow you have four seconds to get clear before the red sweep tags whatever you are carrying, and a tagged block waits at the recovery pad for you to fetch again. Pass cargo to a teammate, load the van, drive it back to the depot, and the whole crew reviews the haul together before anyone is paid.

Every block is also building material. Spend the Spring and it becomes a bridge straight across the gap; spend the Vault and it becomes cover from the scanner sweep. Both make the getaway easier, and both come out of the payout. A full haul is worth 680, and every block you build with lowers what the crew takes home, so the real question on every job is how much of the loot your escape is worth.

Play solo or with a crew of up to four, wearing your own Roblox avatar and clothes. Four jobs make up the first heist board: The Overdraft at the First Bank of Later on Spring Street, River Customs in the bonded warehouses on the dry LA River, Museum After Hours at the Museum of Almost Useful Things by the tar pits, and Market Moving Day in Broadway Market Hall. Each job holds two Anchors, a Vault and a Spring, a long way round that is always open, and a shorter route that only a built crossing opens. Patch's garage adds six original cars to drive, two of them open-top convertibles, while the coral van carries the haul.

Between jobs, drive each car cleanly and stop it in the precision bay to add it to your collection and earn Swag for new looks at Second Shift Swag. Clothes never change your score or handling. In this version credits, cars and Swag last for the session; the design's later updates add a persistent garage, more jobs across Los Angeles and weekly skill recognition.

Grand Theft Block is in development for Roblox.

Trailer

Gallery

  • Illustration: steal, build, escape.

  • Illustration: build cover, keep moving.

  • Concept art: River Customs.

  • Concept art: Museum After Hours.

  • Concept art: Market Moving Day in the market hall.

  • Concept art: the Venice canals.

  • Concept art: River Run.

  • Level render: the van crosses a bridge built from a stolen Spring.

  • Level render: inside the First Bank of Later.

  • Level render: the Block Donut's grand reopening.

  • Level render: the fleet on the dry river.

  • Level render: Spring Street, where The Overdraft begins.

  • Level render: waiting out the scanner sweep.

  • In-game (early prototype): the van drives over a bridge built from the Spring.

  • In-game (early prototype): cargo loaded, now drive it home.

  • Design mock-up: the home menu.

  • Design mock-up: a job briefing.

  • Design mock-up: the in-job HUD.