
GOO WILD
Tiny tub. Giant trouble. Make your own goo, then turn the same recipe into a giant toy you can launch yourself from.
About the game
You made this goo. Now you're standing on it, many times bigger, about to be launched through a hoop. GOO WILD starts with a little tub of slime and ends with a giant experiment you can ride.
The whole game happens in one cream playroom with arched windows, lime fixtures, yellow handles and cushioned foam, where cyan, pink and purple goo is the only mess. Each player gets a protected workbench, and everyone shares one giant launch dish, the Splatapult. Sloop, a small wheeled vacuum with a clear canister, trundles out to tidy up after every attempt.
At your bench you feel, make and test. Poke the goo and it dents, hold it and it squashes, drag an edge and it stretches. Choose a base, a finish and colours, fold in swirls, then drop the test duck to see how the recipe behaves. When you're ready, press GOO BIG: your recipe grows into a giant toy on the Splatapult, and you launch a duck, a parcel or yourself at the challenge.
The little tub and the giant toy are the same recipe. Bouncy Boing, stretchy Stretch and clingy Cling behave differently at both sizes, so the bench is where you plan and the arena is where you find out. A miss is a clue and a joke, never a loss: change one thing and try again.
The first release has three bases, three finishes (Glossy, Fluffy and Crunch), six colours, the test duck, twelve recipe slots and three experiment cards: Duck Dunk, Hoop Whoops and Gentle Delivery. Quiet Tub is there whenever you just want to squish. Play on your own or with up to three friends in one room; nothing needs chat.
Experiments earn stamps, every saved recipe gets its own name, and your recipes wait on the shelf exactly as you left them. There is no currency, and nothing that changes how your goo behaves is ever sold.
GOO WILD is in development for Roblox.
Gallery
Concept art: the workshop playroom
Concept art: Bubble Taxi, an experiment planned for later
Concept art: the Runaway Batch, a proposed finale
Rendered from the game's 3D models: the giant goo up close, the next rider on the seat
Rendered from the game's 3D models: Hoop Whoops: a rider through the hoop
Design render: the Duck Dunk experiment
Rendered from the game's 3D models: Gentle Delivery from the arena camera
Design render: a bubble-popping experiment planned for later
Design mock-up: making goo at your bench
Concept art: the cast and the three goo bases
Concept art: the first minute, from tub to giant goo
Concept art: Sloop, the helper robot
Design mock-up: the arena during Hoop Whoops
Design mock-up: the loop from poke to stamp
Design mock-up: the UI kit