
GOLF BALLISTIC!
Be the ball. Brace for impact. Launch your own avatar across a very serious golf club, then FLOP once to stop.
About the game
The toaster pops and you go with it, curled up inside a clear club ball, sailing over a puddle of spilled milk toward a plate and a cup. One FLOP decides where you stop, and the goose marshal is already watching. Welcome to the club.
GOLF BALLISTIC! is set at the most prestigious and least sensible golf club in existence, whose committee considers launching guests through kitchen equipment an entirely respectable sport. A goose marshal in a cap and bow tie judges every landing with a clipboard, a sign on the practice green reminds members to remain the ball, and the course runs from immaculate lawns into a living room and a kitchen.
Pick your power, aim and launch. While you're tucked you keep bouncing; FLOP once and you spread out and brake. You get one FLOP per stroke and nothing steers, so every shot comes down to a single decision you can learn from. Rounds are three holes of simultaneous stroke play: nobody waits for a turn, and golfers pass through each other, so nobody can knock you off a ledge.
Your own avatar stays visible from tee to cup, riding in the club ball, and after a miss you can always say what you'll change. Bank off the club crest bumper, chain the sofa cushions, time a shot onto the roof of the moving club cart, or let the toaster do the work.
The first release has the clubhouse hub, the practice green and six holes: New Member Disorientation, Sofa So Good, Cartastrophe, The Toaster Open, The Wobble Green and The Club Sandwich. Club Chaos rounds draw three of them for one to four golfers, and practice lets you play any hole with no clock.
Holes earn stamps on your Membership Card and Club Chits for nameplates, trails and cup celebrations in the locker. Nothing you earn or buy changes how far or how true you fly.
GOLF BALLISTIC! is in development for Roblox.
Gallery
Concept art: the clubhouse lobby
Concept art: BIG BREWSTER, the approved finale boss
Rendered from the game's 3D models: your club ball fired out of the toaster on hole 4
Rendered from the game's 3D models: hole 3, Cartastrophe: off the club cart's roof
Rendered from the game's 3D models: the practice green from the game camera
Rendered from the game's 3D models: hole 5, The Wobble Green
Rendered from the game's 3D models: hole 6, The Club Sandwich
Rendered from the game's 3D models: the goose marshal honks at a holed shot
Design render: hole 2, Sofa So Good, with its routes
Rendered from the game's 3D models: a landing on hole 2
Design render: hole 7, Suds of Glory, planned after launch
Design render: hole 9, Forecast Is Windy, planned after launch
Design render: hole 11, Pinball Country Club, planned after launch
Concept art: the club looks and the Goose Marshal
Design mock-up: the phone screen before a launch
Concept art: props and machines
Design mock-up: the locker, paid in Club Chits earned in play