
FLOOR IT!
Build it. Roll it. Fix it. Make a toy-car track out of books, rulers and cushions, press Go, and see if it lands.
About the game
The car leaves the cardboard kicker, hangs in the air, clips the rim of the tray and tumbles onto the rug. You raise one book stack by a notch, press Go, and this time it lands. Nobody told you the answer.
FLOOR IT! takes place in a warm, oversized living room where you play as your own avatar. The rug is your main build space, the sofa is the high start and the coffee table is the underpass, and everything in the room can become track. The toy corner is your hub, with a basket menu on lolly-stick signs, the garage and a sticker album.
Pick a challenge card, then build. Twelve household pieces, from book stacks and rulers to cardboard ramps, curves, tubes, a shoebox tunnel and cushions, snap together into a route from the start gate to the finish tray. Press Go and the car rolls on its own. If it misses, it takes a soft, funny tumble and an honest reason line tells you what happened, and a three-step hint ladder is there when you want it. Change one thing and roll again.
The car has no steering. The track is your skill, so every finish belongs to the person who built it. A miss costs nothing: nothing is used up or lost, and a near miss is a clue rather than a punishment.
The first release has eight challenge cards: bridge a gap, deliver a car from the sofa, sneak under the table, fly over the carpet river, land gently, steer round a table leg, solve a six-piece shortcut and run the Living Room Rally. Or ignore the cards and build anything you like with up to 150 pieces across three save slots. It's a one-player workshop with no timers, and nothing sold ever changes how a car rolls.
Finishes earn stickers for your album and paints for your car, and your records unlock new bodies: the hatchback starts in the garage, and the pickup and the low racer join it as your records grow.
FLOOR IT! is in development for Roblox.
Gallery
Concept art: card 8, the Living Room Rally
Concept art: friend workshops, planned for the first social update
Concept art: the garage, paints and sticker album
Concept art: three challenge cards
Concept art: the bedroom, a room planned for later
Concept art: the toy-corner hub
Rendered from the game's 3D models: the car mid-air over card 1's gap
Rendered from the game's 3D models: a ramp off the sofa
Rendered from the game's 3D models: card 2 from the build Overview camera
Key art: a full run through the living room
Rendered from the game's 3D models: a run toward the tray
Rendered from the game's 3D models: card 6, steering round a table leg
Rendered from the game's 3D models: card 8 from above
Concept art: the hero car turnaround
Concept art: builders and toy cars
Design mock-up: build mode
Design mock-up: a run on card 8