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Painted court scene: a tiny player flicks a flaming basketball up as a teammate in a striped jersey grows in mid-air inside a glowing ring to catch it at the rim, while a pink defender charges and a robot player jumps to contest.
In development

DUNK DISASTER

Grow big. Go tiny. Bring the heat. Arcade 2v2 basketball where changing size is a skill, not a power-up.

About the game

A Giant defender winds up a shoulder check. You shrink, slip past it and flick the ball forward, and your teammate grows in mid-air to catch the lob at the rim. The ball has just caught fire. The other defender times a jump: block it, or watch the backboard bend like rubber.

DUNK DISASTER is played on the Slam Lab, a cream maple court inside a workshop of hand pumps, flexible pipes and a cardboard broadcast booth, under a hanging scoreboard and a crowd of cardboard fans. Cyan plays magenta, each team marked by its own shape on the floor, and you play as your own avatar. A little robot called Sprocket runs you through the tutorial.

Everyone can be Tiny, Normal or Giant, and you change size on the move while watching your Stretch meter. Tiny slips through gaps, Giant owns the rim, and the best plays come from a teammate who changes size at exactly the right moment. Pass, shoot, boost, check, grow and shrink; a steal swaps the attack in an instant. Matches run three minutes of live play, then a results card and a one-tap rematch.

Three forward passes light the ball on fire for a few seconds, and a steal takes the fire with it, so the play your team builds can be stolen. Bumping opponents opens space, but only a real basket counts, and a well-timed Big Finish leap turns a dunk into the clip of the night.

The first release has the Slam Lab court with two baskets, a public 2v2 queue where friends can team up, a duel court when fewer players are around, a five-step tutorial, a practice lobby with a ball for everyone, and a 60-second daily skill challenge that saves your best score.

Every match earns Court Tickets for jersey patterns, sneaker soles, ball details, lobby intros and results celebrations. Everything is a look: nothing you can buy changes how you play. Friends can open a private server and play anything from 1v1 to 2v2.

DUNK DISASTER is in development for Roblox.

Gallery

  • Concept art: passing the lit ball

  • Concept art: the Slam Lab court

  • Concept art: a big finish at 12-12

  • Concept art: Bounce House Finals, a Party Court planned after launch

  • Concept art: Moonshot Mall, a Party Court planned after launch

  • Concept art: personality looks planned as cosmetics

  • Concept art: THE RIMKEEPER, an approved event boss

  • Concept art: a Party Court round against the Rimkeeper (planned event)

  • Rendered from the game's 3D models: the Giant slam and the contest

  • Rendered from the game's 3D models: a slam with the rim pulse and a Tiny's shrink ring

  • Rendered from the game's 3D models: the Slam Lab from the game camera

  • Concept render: Rooftop Racket, a Party Court planned after launch

  • Concept art: the three sizes and four personalities

  • Concept art: player turnaround and size poses

  • Design mock-up: the phone screen during a match

  • Concept art: props and items

  • Design mock-up: from the lobby to the locker