
CHOMP POP!
Snack. Pop. Run! Puff up into a snack-munching Chomper, gulp a rival's toy and spit it straight back down the lane.
About the game
A rival drops a popper to cut off your escape. You've just filled your meter, so you puff up into a giant waffle Chomper, gulp their toy and spit it straight back down the lane. Now they need a new route. That's CHOMP POP!
The game is set in a tiny party factory where snacks are made from toys and toys are made from snacks. There's no story and no mascot to get in the way: the stars are you, playing as your own avatar, the inflatable Chomp costume around you, and the toys. Rounds are played on Snack Stack Plaza, a bright maze of teal pillars and cracker blocks laid out on a picnic tablecloth.
You race around the maze collecting star-shaped snacks to bank points and fill your Chomp meter. Place a wind-up popper beside a cracker block and it bursts in confetti, spilling more snacks, as long as you leave yourself an escape turn. Get caught in a pop and you boing into a bubble that carries you back, without losing the snacks you've banked. Rounds last three minutes, then a results screen and a one-tap rematch.
At twelve snacks you CHOMP: the Waffle Wobble puffs up around you for eight seconds. Munch through cracker blocks, bump rivals into a return bubble, and gulp one popper to spit back down a corridor. Collect, change the maze, or chase: every round turns on that choice, and the best move is often sending someone's toy home.
The first release has Snack Rush rounds on Snack Stack Plaza, a one-minute introduction on a seven-by-seven practice board, a practice corner you can open from the lobby, a solo score attack for quiet moments, and private rooms for families. There is no elimination: a boing never costs your banked snacks.
Rounds earn Sprinkles to spend on looks in the wardrobe, and stickers record your best moments. Nothing you can buy is random, and nothing you can buy changes a round.
CHOMP POP! is in development for Roblox.
Gallery
Concept art: four friends in one round
Concept art: the lobby
Concept art: Sofa Safari, a world planned after launch
Concept art: cosmetic looks
Concept art: Big Crumbvac in Crumb Crew, an approved later mode
Concept art: BIG CRUMBVAC, the approved boss
Rendered from the game's 3D models: mid-round: a gulp, a spit arc and a bursting snack block
Rendered from the game's 3D models: the return shot
Rendered from the game's 3D models: the Snack Stack Plaza on its picnic tablecloth
Concept render: Moon Munch Station, a world planned after launch
Concept render: Lunchbox Launchpad, a world planned after launch
Concept render: Bubble Bath Boulevard, a world planned after launch
Design mock-up: the title screen
Concept art: the stand-in avatars and the three Chomp shells
Design mock-up: the phone screen during a round
Design mock-up: the UI kit