
BASSQUAKE
Squash to catch the hit, spring it back where you aim, and be the last fighter standing when the song ends.
About the game
The bass drops, the floor lurches and a fighter twice your size charges across the stage. You don't run. You squash flat, catch the hit and spring it straight back at him. Welcome to BASSQUAKE, where your defence is your best attack.
BASSQUAKE is set in a toy concert laboratory run by a band of experiment-loving toys. The Test Pit is a round stage in a dark concert hall, ringed by four speaker towers and a padded crowd, with a soft foam pit waiting below the rim. Between rounds you wait on the lobby deck beside the pit, where the shop and locker kiosks stand and a padded practice dummy is always ready for a bump.
Up to eight fighters share the stage. Bump to shove, and hold Squish to catch a hit from the front, storing its force as Bounce. Let go and the stored Bounce fires back as an aimed rebound. Each round lasts a song: the music schedules the hazards and every one is warned before it lands, so a fall always has a cause you can see. When the stage thins out, the Encore shrinks the floor for the final fighters.
The catch is the whole game. The smallest fighter can catch the biggest one's charge and send it back over the edge, and that is the moment you'll replay. A caught rebound loses power each time it is passed back, so rallies end, and a held squish lets go on its own after a moment.
The first release has the Test Pit with three experiments that rotate round by round: Air Cannon Alley, whose nozzles blast a gust lane across the stage; Slime Speaker, with springy slime pads; and Spin Cycle, a turntable that turns under your feet. Bass pulses and dropping floor bands run in every round. Pick small Skipper, middle Wobbler or big Unit, and grab the Air Horn, Suction Sneakers, Jelly Jacket or Balloon Belt from the item pads. Rounds take two to eight players, and the practice deck teaches the catch on your own.
Every round earns Tickets for colours, faces and victory poses in the locker, and achievements pay out along the way. Everything you earn is a look: nothing you can buy changes how you bounce, catch or score. Friends can open a private server and fight among themselves.
BASSQUAKE is in development for Roblox.
Gallery
Concept art: the three launch stages, Air Cannon Alley, Slime Speaker and Spin Cycle
Concept art: an eight-fighter pile-up
Concept art: the lobby deck
Concept art: cosmetic looks
Concept art: the Loading Bay, a stage planned for a later update
Concept art: THE BIG WOOFER, an approved boss for a later event
Concept art: an Encore against THE BIG WOOFER (planned event)
Rendered from the game's 3D models: a catch on a Slime Speaker round
Rendered from the game's 3D models: Spin Cycle from the game's chase camera
Rendered from the game's 3D models: the same catch on Air Cannon Alley
Rendered from the game's 3D models: a Slime Speaker round
Concept art: the three fighters, their colourways and the practice dummy
Concept art: Skipper turnaround and poses
Design mock-up: the phone screen during a round
Concept art: items, hazards and stage pieces
Design mock-up: the UI kit